The acronym STEM stands for Science, Technology, Engineering, and Mathematics. This program was started by Judith A. Ramaley, the former director of the National Science Foundation’s education and human-resources division. This approach to education is designed to revolutionize the teaching of subject areas such as mathematics and science by incorporating technology and engineering into regular curriculum by creating a “meta-discipline.”
There is more; STEM Education attempts to transform the typical teacher-centered classroom by encouraging a curriculum that is driven by problem-solving, discovery, exploratory learning, and require students to actively engage a situation in order to find its solution.


Instead of traditional Asian education concept, GEC is willing to provide more space of imagination for the young and talent generation during their middle school and high school education stage. We are passionate to empower the future coder, engineers, innovators and designers. The technology education is highly recognized by GEC and it holds the important position among our programs.

Our courses and topics are stated as below:









KEY OUTCOMES_20170308104058

For teachers, schools and college, GEC STEM Education seeks to:

  • Diverse subject and pedagogical knowledge as well as awareness of STEM careers
  • Encourage leadership within STEM
  • Improve retention and career progression within STEM subjects

For students, our key outcomes are:

  • For those who are planning to apply for universities and colleges overseas, GEC STEM Education will empower their academic and practical background with attending STEM courses and competition (e.g. Silicon Valley Young Innovation Summit, Stanford STEM Summer Program, etc.). Improved student engagement, achievement and STEM literacy.
  • For those who are about to attend Chinese universities independent recruitment process, GEC STEM Education will provide an unique chance for students to (National Young Tech Innovation Competition, National K-12 Computer Product Design Summit);Increased pursuit of STEM subjects and careers post-16.


The normal program implementation process could be found as blow:

Courses Setup in Asia

  • Assist partner schools to design and implement on-campus courses in above topics.
  • Provide the entire solution for the tech education classrooms including equipment procurement/rental, layout design and implementation.
Multiple Academic Improvement

  • Invite professional instructors from mainly U.S. to come to partner schools to take courses for students and add-on training for local teachers.
  • Collaborate with our partners to provide online STEM courses.
Connect to U.S. Program and Competition

  • Select outstanding students to participate in the summer/winter camps on campus of college and universities in U.S.
  • Participate in the national and international competition.

Program 1: Augmented Reality

  • Learn to apply Unity 3D game engine on the 3D design and primarily understand virtual topography and environmental design.
  • Create 3D scene with using Unity® and related components.
  • Understand the characters` movement and control, achieve augmented reality design based on Vuforia and Unity®.



Based on the long-term academic and industrial experience of our team members, Global Education Connection STEM Curriculum Design Team independently develops the K-12 Augmented Reality courses, which is designed as the project based. It is on the purpose to expand the practical knowledge, enrich the academic background and connect to the U.S. curriculum system and competition for our students.

You must have heard of the popular game <Pokemon Go>, haven’t you? This game combines virtual Pokemon with real-life street view, where AR (Augmented Reality) plays an important role. AR technology embeds the virtual world in the real world with good-quality interaction. As one of the most popular technologies nowadays, AR is applied in many fields. For example, it can help position precisely in the surgery and identify the location to obtain military data. The AR Programming course that GEC develops can be very helpful for teenagers to explore AR technology.

2Now get ready to design your very own AR game, and to learn skills including programming, 3-D modeling and game design in a fun way. You will be able to learn about game design fundamentals and then put them into practice in your own virtual world, completing with complex models, props and structures. Meanwhile, the two-day course is divided into five levels by programming difficulty to ensure a smooth learning curve. By participating in this course, you can train your logical thinking, design thinking and innovation capability. After learning about special effects and image recognition, you will go home with a copy of the game, along with the original designs you created during the course, so that you can keep designing long after the course is over. Welcome to the AR world!


  • Age: 12-18
  • Computer skills: preliminary-intermediate
  • Prerequisite knowledge: basic algebra
  • Course length: 2 days/5days
  • Location: On-campus, Overseas

To Learn:

  • How to use the Unity game engine
  • The assembly of industrial knowledge (Concept of Engine, Game Development, AR Application)
  • Programing variables, functions and loops
  • Virtual terrain and environment design
  • Algorithms and problem solving
  • How to design 3D movements and special effects, using C# Language
  • The design of Augmented Reality based on the Vuforia and Unity.

Program 2: Virtual Reality

  • Create and explore a 3D game level and view it in virtual reality, using Oculus Rift or Google Cardboard™ VR platform.
  • Discover how Unity® is used by professional game developers to make games.
  • Increase your design knowledge with Unity®. Learn how the game engine controls everything from moving platforms to artificial intelligence.


Create your own video games and virtual worlds. Discover how to make fun and engaging worlds that can be explored with the Oculus Rift. Learn the best ways to use the Unity® game development engine and the proper workflow to create custom environments, objects and player challenges. Plus, you’ll explore the basics of game scripting, so you control every aspect of the game. You will also take home a Google Cardboard, a portable VR viewer that can be used with your phone to view the worlds you create.


  • Age: 12-18
  • Skill Level: Beginner – Intermediate
  • Prerequisite: Basic understanding of algebra
  • Course length: 2 days/5days
  • Location: On-campus, Overseas

To Learn:

  • How to use the Unity game engine
  • Programing variables, functions and loops
  • Virtual terrain and environment design
  • Algorithms and problem solving
  • How to design 3D levels
  • Character Movement and Controls
  • Virtual Reality game design for Oculus and Google Cardboard
  • Software: Unity®, Playmaker Unity Plug-in, Oculus SDK and Google Cardboard SDK

Program 3: Robotics

  • Use Proper gear ratios to create speed or torque.
  • Complete tasks with using analog and digital sensors, Identify programming control structures.
  • Participate in Robotics challenges similar to popular competitions.


Use the VEX Robotics Design System to build a frame and base for your robot, interchange wheels, create geared armatures, and engineer wiring. Your team’s bot will have to adapt to compete in user-piloted challenges and obstacle courses, as well as autonomous robot challenges that will require programming using ROBOTC software. Many of the activities are team-based to simulate real-world robotics competitions.



  • Age: 12-18
  • Skill Level: Beginner – Intermediate
  • Prerequisite: Basic understanding of PC using
  • Course length: 2 days/5days
  • Location: Stanford University, MIT, Princeton University

To Learn:

  • VEX Robotics Design System
  • ROBOTC programming
  • Problem-solving
  • Creativity
  • Collaborative teamwork
  • Adapting to new challenges

Program 4: 3D Printing

  • Set up the 3D print process and discover best practices for 3D print creation.
  • Understand the engineering design process and learn to work in 3D space.
  • Design 3D solid models with Autodesk 123D Design and learn how to take troubleshoot 3D prints.


Take an object of your imagination and turn it into reality with Autodesk 123D Design and the magic of 3D printing. Learn about the design engineering process, then use a powerful suite of software tools to optimize print geometries to create unique models. Watch as your creation comes to life on our 3D printers—and take it home. Students can design multiple objects, but will take home one printed object of their choice.



  • Age: 12-18
  • Skill Level: Beginner – Intermediate
  • Prerequisite: None
  • Course length: 2 days/5days
  • Location: On-Campus, Overseas Program and Competition

To Learn:

  • Autodesk 123D Design
  • Autodesk Print Studio
  • Dremel 3D Idea Builder
  • Technical and Engineering design
  • Project Planning and Management

More Information On Cost, Brochure And Application Process